capital = 1935

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	special_forces_tech_level_scientific = 1
	#power_armour_tech_level_tribal = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1

	tool_engineering = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	energy_weaponry_tech_1 = 1
	energy_weaponry_tech_2 = 1
	spec_ops_equipment_tech_1 = 1
	spec_ops_equipment_tech_2 = 1
	hardening_armour_tech = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	anti_tank_equipment_tech_1 = 1
	bike_tech_1 = 1
	super_mutant_aux_infantry_tech = 1
}

set_stability = 0.2
set_war_support = 0.55
set_research_slots = 3
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command

set_variable = { never_return_stolen_territory = 1 }

recruit_character = INS_Father

set_politics = {
	ruling_party = intellectuals
	elections_allowed = no
}

set_popularities = {
	people = 0
	elites = 0
	intellectuals = 100
	ruler = 0
}
add_manpower = 1500